Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.Spaceship Dungeons: Very large, size of a planet.Space Combat: Way in the future, expect space combat and the ability to board other ships.Underground: More secrets will spawn below the surface.More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons.Macro Terrain Changes: Affect an entire planet’s terrain and weather.NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests they will have improved inventories/behaviors depending on how valuable their surroundings are.This is the sort of list that'd appear on the Greek Pantheon's version of Buzzfeed. This isn't just some rickety word tower, ready to topple like a house of cards in an afternoon breeze. You are a voxel game.ĭeveloper Chucklefish has put out a full list of the features it hopes to eventually add to Starbound - some of them in the near future, others so far out that the sun will have burnt out by then, dooming the world to ceaseless night, except we'll have developed the technology to replace it with a giant lightbulb.Īre you ready for a list? I mean, that too. Actually, who's to say we haven't done it already, that everything you see in front of you is nothing but a hyper-elaborate Starbound simulation? You'll never escape from voxel games. Space combat! Planet-sized dungeons! A not-quite-so-mean difficulty curve! Why, someday I imagine we'll even be able to build Starbound inside Starbound. But this is just a beta test, and even then it's only on phase one of three. Starbound is finally playable by the unwashed masses, and it's already so magnificent that even the washed masses became unwashed masses after sitting transfixed by its exploratory glow for days.
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