![]() Take control of three locations to triangulate fire on an enemy installation before time runs out. NEW ENCOUNTERTarget Acquisition is an exciting new mission type that challenges you to put your light and medium 'Mechs to the test. ![]() NEW BATTLEMECHSExpand your 'Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. I had a full lance of mediums, all 55 tons, just waiting for a lighter mission. This is particularly infuriating because it’s in the middle of the medium class. The first part requires you to use mechs of 50 tons or less. But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue. The Flashpoint Steiner Alliance has a per-Mech weight requirement Spoilers on this mission below. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. ![]() Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. However hes paying for it out of his own pocket and it doesnt hurt House Steiner. Hes using official House Steiner time and resources to hire you to kill the man who killed his nephews. Will you escort them to safety at the risk of your MechWarriors and their 'Mechs… even if they can't pay? Honor Before Reason: Downplayed during 'The Steel Beast' Flashpoint. The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. FLASHPOINTSHere's just a few examples of the many new stories and challenges you'll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.
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